Giant Centipede
Small Beast, unaligned
Armor Class 13 (natural armor)
Hit Points 4 (1d6+1)
Speed walk +30, climb +30
Challenge 1/4
STR
5
-3
DEX
14
+2
CON
12
+1
INT
1
-5
WIS
7
-2
CHA
3
-4
Senses blindsight 30 ft., passive Perception 8
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Source: 5e Core Rules · OGL/Open