Small Beast, unaligned
Armor Class 13 (natural armor)
Hit Points 4 (1d6+1)
Speed walk +30, climb +30
Challenge 1/4
Senses blindsight 30 ft., passive Perception 8
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 10 (3d6) poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Source: 5e Core Rules · OGL/Open