Gearforged Templar

Medium Humanoid (gearforged), lawful neutral

Armor Class 18 (plate armor)

Hit Points 71 (11d8+22)

Speed walk +30

Challenge 6

STR
20
+5
DEX
9
-1
CON
15
+2
INT
12
+1
WIS
16
+3
CHA
10
+0

Saving Throws con +5, dex +2

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities charmed, frightened, exhaustion, poisoned

Senses passive Perception 13

Languages Common

Special Abilities

Defensive Zone. The gearforged templar can make an opportunity attack when a creature enters its reach.

Onslaught. As a bonus action, the gearforged can make a Shove attack.

Actions

Multiattack. The gearforged templar makes three attacks with its glaive.

Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.

Javelin. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.

Whirlwind (recharge 5-6). The gearforged templar whirls its glaive in a great arc. Every creature within 10 feet of the gearforged takes 16 (3d10) slashing damage, or half damage with a successful DC 16 Dexterity saving throw.

Reactions

Parry. The gearforged templar raises its AC by 3 against one melee attack that would hit it. To do so, the gearforged must be able to see the attacker and must be wielding a melee weapon.

Source: Tome of Beasts · OGL/Open