Gearforged Templar
Medium Humanoid (gearforged), lawful neutral
Armor Class 18 (plate armor)
Hit Points 71 (11d8+22)
Speed walk +30
Challenge 6
Saving Throws con +5, dex +2
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities charmed, frightened, exhaustion, poisoned
Senses passive Perception 13
Languages Common
Special Abilities
Defensive Zone. The gearforged templar can make an opportunity attack when a creature enters its reach.
Onslaught. As a bonus action, the gearforged can make a Shove attack.
Actions
Multiattack. The gearforged templar makes three attacks with its glaive.
Glaive. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Javelin. Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.
Whirlwind (recharge 5-6). The gearforged templar whirls its glaive in a great arc. Every creature within 10 feet of the gearforged takes 16 (3d10) slashing damage, or half damage with a successful DC 16 Dexterity saving throw.
Reactions
Parry. The gearforged templar raises its AC by 3 against one melee attack that would hit it. To do so, the gearforged must be able to see the attacker and must be wielding a melee weapon.
Source: Tome of Beasts · OGL/Open