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Gallows Gull

Large beast, unaligned

AC
14
HP
119
Speed
10
CR
4

Gulls gather where the tide leaves food, and the gallows gull gathers where it leaves everything else. Big as a rowboat and twice as opinionated, it nests in the customs hulk's broken mizzen and hunts the mudflats at dusk. It does not peck its prey to death. It carries its prey up to admire the view, and lets the harbour do the rest.


Armor Class 14 (natural armor)

Hit Points 119 (14d10 + 42)

Speed 10 ft., fly 60 ft., swim 30 ft.


STR
17 (+3)
DEX
15 (+2)
CON
17 (+3)
INT
3 (-4)
WIS
14 (+2)
CHA
7 (-2)

Skills Perception +4

Senses passive Perception 14

Languages —

Challenge 4


Traits

Keen Sight. The gull has advantage on Wisdom (Perception) checks that rely on sight.

Dive Attack. If the gull flies at least 30 feet straight toward a target and then hits it with a beak attack on the same turn, the beak deals an extra 7 (2d6) Piercing damage.

Snatch-and-Drop. As a bonus action, the gull can release a creature grappled by its talons and drop it from height. The dropped creature takes falling damage as normal for the height dropped (1d6 Bludgeoning damage per 10 feet) and lands prone.

Actions

Multiattack. The gull makes one beak attack and one talons attack.

Beak. Melee Attack Roll: +5, reach 5 ft. Hit: 16 (3d8 + 3) Piercing damage.

Talons. Melee Attack Roll: +5, reach 5 ft. Hit: 13 (3d6 + 3) Slashing damage, and if the target is Medium or smaller it is grappled (escape DC 13).

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022