Forest Hunter

Medium Humanoid, Lawful Evil

Armor Class 15 (chain shirt)

Hit Points 104 (19d8 + 19)

Speed walk +30

Challenge 5

STR
12
+1
DEX
18
+4
CON
12
+1
INT
11
+0
WIS
12
+1
CHA
16
+3

Saving Throws cha +6, con +4, dex +7

Skills Stealth +10, Survival +4, Perception +4

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 14

Languages Common, Elvish, Umbral

Special Abilities

Evasion. If the forest hunter is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the hunter instead takes no damage if it succeeds on the saving throw, and only half the damage if it fails.

Fey Ancestry. The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.

Forest and Urban Hunter. The forest hunter has advantage on Wisdom (Perception) and Wisdom (Survival) checks to find and track Beasts and Humanoids.

Charging Archer. If the forest hunter moves at least 10 feet straight toward a target after hitting the target with a Longbow attack, the forest hunter can make one Dagger attack against the target as a bonus action.

Sunlight Sensitivity. While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The shadow fey makes two Dagger or Longbow attacks.

Dagger. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 10 (3d6) poison damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage plus 10 (3d6) poison damage.

Bonus Actions

Shadow Traveler (3/Day). While in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this bonus action.

Source: Tome of Beasts 2023 · OGL/Open