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Fog Kraken Juvenile

Huge monstrosity, chaotic evil

AC
16
HP
189
Speed
10
CR
8

Adult krakens never come this far up the channel, but their young hunt the fog banks of the Drift like cuttlefish in a bucket. What takes a sounding line in the grey is usually this, deciding whether the boat is food or toy.


Armor Class 16 (natural armor)

Hit Points 189 (18d12 + 72)

Speed 10 ft., swim 50 ft.


STR
19 (+4)
DEX
16 (+3)
CON
19 (+4)
INT
12 (+1)
WIS
15 (+2)
CHA
10 (+0)

Skills Stealth +6, Perception +5

Damage Resistances cold, lightning

Senses darkvision 120 ft., passive Perception 15

Languages understands Deep Speech but cannot speak

Challenge 8


Traits

Amphibious. The kraken can breathe air and water.

Ink Cloud Escape. When the kraken takes damage while in water, it can use its reaction to release ink. A 30-foot-radius sphere of ink spreads around it, heavily obscuring the area for 1 minute, and the kraken can move up to half its swim speed. It cannot use this trait again until it finishes a short rest.

Actions

Multiattack. The kraken makes three tentacle attacks.

Tentacle. Melee Attack Roll: +7, reach 15 ft. Hit: 17 (3d8 + 4) Bludgeoning damage, and the target is grappled (escape DC 15) if it is Large or smaller. The kraken has six tentacles, each of which can grapple only one creature.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022