Fog Kraken Juvenile
Huge monstrosity, chaotic evil
Adult krakens never come this far up the channel, but their young hunt the fog banks of the Drift like cuttlefish in a bucket. What takes a sounding line in the grey is usually this, deciding whether the boat is food or toy.
Armor Class 16 (natural armor)
Hit Points 189 (18d12 + 72)
Speed 10 ft., swim 50 ft.
- STR
- 19 (+4)
- DEX
- 16 (+3)
- CON
- 19 (+4)
- INT
- 12 (+1)
- WIS
- 15 (+2)
- CHA
- 10 (+0)
Skills Stealth +6, Perception +5
Damage Resistances cold, lightning
Senses darkvision 120 ft., passive Perception 15
Languages understands Deep Speech but cannot speak
Challenge 8
Traits
Amphibious. The kraken can breathe air and water.
Ink Cloud Escape. When the kraken takes damage while in water, it can use its reaction to release ink. A 30-foot-radius sphere of ink spreads around it, heavily obscuring the area for 1 minute, and the kraken can move up to half its swim speed. It cannot use this trait again until it finishes a short rest.
Actions
Multiattack. The kraken makes three tentacle attacks.
Tentacle. Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 17 (3d8 + 4) bludgeoning damage, and the target is grappled (escape DC 15) if it is Large or smaller. The kraken has six tentacles, each of which can grapple only one creature.





