Flood Caller
Medium elemental, neutral
Rain follows the caller the way gossip follows a barge, gathering in a dark ring above its head. It does not hate the valley; it simply remembers when the whole reach was a lake, and sings to bring that time back.
Armor Class 14 (rain veil)
Hit Points 120 (16d8 + 48)
Speed 30 ft., swim 30 ft.
- STR
- 12 (+1)
- DEX
- 16 (+3)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 14 (+2)
- CHA
- 18 (+4)
Saving Throws Cha +6
Skills Survival +4, Perception +4
Damage Resistances thunder
Condition Immunities prone
Senses darkvision 60 ft., passive Perception 14
Languages Aquan
Challenge 4
Traits
Raise Water. As a bonus action, the caller floods the ground within 20 feet until the start of its next turn. That area is difficult terrain for creatures other than the caller.
Drench. The caller extinguishes nonmagical flames within 20 feet and ruins exposed black powder and matchcord. Magical fire is not extinguished but is halved in radius for 1 round.
Actions
Multiattack. The caller makes two rain lash attacks.
Rain Lash. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.
Push Wave (Recharge 5–6). Each creature within 20 feet must succeed on a DC 14 Charisma saving throw, taking 17 (5d6) bludgeoning damage and being pushed 15 feet away on a failed save, or half as much damage and no push on a successful one.





