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Flood Caller

Medium elemental, neutral

AC
14
HP
120
Speed
30
CR
4

Rain follows the caller the way gossip follows a barge, gathering in a dark ring above its head. It does not hate the valley; it simply remembers when the whole reach was a lake, and sings to bring that time back.


Armor Class 14 (rain veil)

Hit Points 120 (16d8 + 48)

Speed 30 ft., swim 30 ft.


STR
12 (+1)
DEX
16 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
18 (+4)

Saving Throws Cha +6

Skills Survival +4, Perception +4

Damage Resistances thunder

Condition Immunities prone

Senses darkvision 60 ft., passive Perception 14

Languages Aquan

Challenge 4


Traits

Raise Water. As a bonus action, the caller floods the ground within 20 feet until the start of its next turn. That area is difficult terrain for creatures other than the caller.

Drench. The caller extinguishes nonmagical flames within 20 feet and ruins exposed black powder and matchcord. Magical fire is not extinguished but is halved in radius for 1 round.

Actions

Multiattack. The caller makes two rain lash attacks.

Rain Lash. Melee Attack Roll: +5, reach 10 ft. Hit: 12 (2d8 + 3) Bludgeoning damage.

Push Wave (Recharge 5–6). Each creature within 20 feet must succeed on a DC 14 Charisma saving throw, taking 17 (5d6) Bludgeoning damage and being pushed 15 feet away on a failed save, or half as much damage and no push on a successful one.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022