Emerald Order Cult Leader — fantasy monster illustration. Emerald Order Cult Leader is a medium humanoid (Challenge Rating 8).

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Emerald Order Cult Leader

Medium Humanoid, Lawful Neutral or Lawful Evil

AC
15
HP
156
Speed
30
CR
8

False


Armor Class 15 (Divine Blessing)

Hit Points 156 (24d8 + 48)

Speed 30 ft.


STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
15 (+2)
WIS
20 (+5)
CHA
15 (+2)

Saving Throws Cha +5, Int +5, Wis +8

Skills Arcana +5, History +5, Religion +5, Deception +5

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 15

Languages any three languages

Challenge 8


Traits

Blessed Weapons. The cult leader's weapons are blessed by its deity, and its weapon attacks are magical. When the cult leader hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Divine Blessing. While the cult leader is conscious and wearing no armor and wielding no shield, it adds its Wisdom modifier to its Armor Class (included above). In addition, it has advantage on saving throws against being charmed or frightened.

Prophetic Tactics. The cult leader has advantage on initiative rolls. In addition, at the start of each of the cult leader's turns, one friendly creature within 30 feet of the cult leader has advantage on the first attack roll it makes before the start of the cult leader's next turn.

Actions

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 13 (3d8) radiant damage.

Radiant Bolt. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 18 (3d8 + 5) radiant damage.

Spellcasting. The Emerald Order cult leader casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 16): At will: command, light, thaumaturgy 3/day each: detect thoughts, dimension door, silence, slow 1/day each: divination, freedom of movement

Reactions

Esoteric Vengeance. When a creature the cult leader can see within 30 feet of it hits it with an attack, the cult leader intonates a mind-bending arcane secret, and the attacker takes 7 (2d6) psychic damage.

Community Images

Emerald Order Cult Leader — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022