Einherjar

Medium Humanoid, Chaotic Neutral

Armor Class 18 (chain mail, shield)

Hit Points 119 (14d8 + 56)

Speed walk +30

Challenge 7

STR
19
+4
DEX
16
+3
CON
19
+4
INT
10
+0
WIS
14
+2
CHA
11
+0

Skills Perception +5, Intimidation +6, Animal Handling +5

Damage Vulnerabilities False

Damage Resistances piercing from nonmagical attacks

Damage Immunities False

Condition Immunities False

Senses truesight 60 ft., passive Perception 15

Languages Celestial, Common

Special Abilities

Battle Frenzy. The einherjar has advantage on all attack rolls it makes while it is below 30 hp.

Fearsome Gaze. The stare of an einherjar is especially piercing to Humanoids. It has advantage on any Charisma (Intimidation) check it makes against a Humanoid.

Runic Weapons. The einherjar's weapon attacks are magical. When the einherjar hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack).

Actions

Multiattack. The einherjar makes two Battleaxe attacks, or it makes three Celestial Bolt attacks. It can replace one attack with Celestial Blessing, if available.

Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) radiant damage.

Celestial Bolt. Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 15 (3d8 + 2) radiant damage.

Celestial Blessing (Recharge 5-6). The einherjar calls on its celestial patrons for one of the following blessings:

Source: Tome of Beasts 2023 · OGL/Open