Edjet Initiate

Medium Humanoid (dragonborn), lawful neutral

Armor Class 12 (padded armor)

Hit Points 19 (3d8+6)

Speed walk +30

Challenge 1/4

STR
14
+2
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
10
+0
CHA
10
+0

Skills athletics +4

Damage Resistances fire

Senses passive Perception 10

Languages Common, Draconic

Special Abilities

Overeager Trainee. If the edjet initiate starts its turn within 5 feet of another dragonborn, it has advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it also have advantage until the start of its next turn.

Show Mettle. While it can see a superior officer, the edjet initiate has advantage on saving throws against being frightened.

Actions

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.

Source: Tome of Beasts 2 · OGL/Open