Edjet Initiate
Medium Humanoid (dragonborn), lawful neutral
Glaring about in brazen challenge to any that would meet its eyes, this elite dragonborn warrior searches for its next target. Adorned in padded armor, its clawed hand never ventures far from the hilt of its sword._
True Believers. Edjet initiates display all of the fanaticism of the elite Open Game License
Armor Class 12 (padded armor)
Hit Points 19 (3d8+6)
Speed 30 ft.
- STR
- 14 (+2)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Skills Athletics +4
Damage Resistances fire
Senses passive Perception 10
Languages Common, Draconic
Challenge 1/4
Traits
Overeager Trainee. If the edjet initiate starts its turn within 5 feet of another dragonborn, it has advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it also have advantage until the start of its next turn.
Show Mettle. While it can see a superior officer, the edjet initiate has advantage on saving throws against being frightened.
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.






