Dwarven Ringmage
Medium Humanoid, Any Alignment
Armor Class 16 (breastplate)
Hit Points 136 (21d8 + 42)
Speed walk +30
Challenge 7
Saving Throws con +4, int +7, wis +4
Skills Arcana +7, History +7
Damage Vulnerabilities False
Damage Resistances poison
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 11
Languages Common, Dwarvish
Special Abilities
Dwarven Resilience. The dwarven ringmage has advantage on saving throws against poison.
Actions
Ring Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) acid, cold, fire, lightning, or thunder damage (the ringmage's choice).
Ring Magic. The dwarven ringmage draws circles of magic in the air and sends them toward one creature it can see within 30 feet of it, causing one of the following effects:
Spellcasting. The dwarven ringmage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15): At will: color spray, mage hand, true strike 3/day each: expeditious retreat, fly, haste 1/day each: greater invisibility, wall of stone
Source: Tome of Beasts 2023 · OGL/Open