Dwarven Ringmage

Medium Humanoid, Any Alignment

Armor Class 16 (breastplate)

Hit Points 136 (21d8 + 42)

Speed walk +30

Challenge 7

STR
10
+0
DEX
14
+2
CON
15
+2
INT
18
+4
WIS
12
+1
CHA
9
-1

Saving Throws con +4, int +7, wis +4

Skills Arcana +7, History +7

Damage Vulnerabilities False

Damage Resistances poison

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 11

Languages Common, Dwarvish

Special Abilities

Dwarven Resilience. The dwarven ringmage has advantage on saving throws against poison.

Actions

Ring Staff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 10 (3d6) acid, cold, fire, lightning, or thunder damage (the ringmage's choice).

Ring Magic. The dwarven ringmage draws circles of magic in the air and sends them toward one creature it can see within 30 feet of it, causing one of the following effects:

Spellcasting. The dwarven ringmage casts one of the following spells, requiring no material components and using Intelligence as the spellcasting ability (spell save DC 15): At will: color spray, mage hand, true strike 3/day each: expeditious retreat, fly, haste 1/day each: greater invisibility, wall of stone

Source: Tome of Beasts 2023 · OGL/Open