Dwarf, Pike Guard Captain
Medium Humanoid, lawful neutral
Armor Class 18 (plate)
Hit Points 93 (11d8+44)
Speed walk +25
Challenge 5
Saving Throws int +3, wis +4
Skills perception +1
Damage Resistances poison
Senses darkvision 60', passive Perception 14
Languages Common, Dwarvish
Special Abilities
Forest of Pikes. If within 5 ft. of at least one pike guard or pike guard captain it has half cover vs. ranged attacks.
Pike Mastery. As the pike guard.
Actions
Multiattack. Not One Step Back if it can; then two Pikes.
Pike. Melee Weapon Attack: +6 to hit, 10 ft., one target, 14 (2d10+3) piercing damage.
Not One Step Back! (Recharge 5-6). Bellows an order inspiring its subordinates to glory. Each creature of captain's choice within 10 ft. of it becomes immune to charmed and frightened conditions for 1 min. In addition grants one such creature the Bring It Down reaction for 1 min allowing target to make opportunity attack if a pike guard or captain deals damage to a creature in target's reach. Captain can share Bring It Down with only one creature at a time. If captain shares Bring It Down with another effect on previous target ends. These effects end early if the captain is incapacitated.
Reactions
Brace Pike. When a creature enters the captain's reach the captain can brace its pike. If it does so it has advantage on its next attack roll vs. that creature.
Bring It Down. When a creature within captain's reach takes damage from a pike guard or pike guard captain captain can make one opportunity attack vs. that creature.
Source: Tome of Beasts 3 · OGL/Open