Druid — fantasy monster illustration. Druid is a medium humanoid (Challenge Rating 2).

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Druid

Medium Humanoid (Any Lineage)

AC
11
HP
66
Speed
30
CR
2

Armor Class 11 (16 with barkskin)

Hit Points 66

Speed 30 ft.


STR
10 (+0)
DEX
12 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
16 (+3)
CHA
10 (+0)

Senses -

Languages Druidic plus any two languages

Challenge 2


Actions

Multiattack. The druid makes two Flowering Quarterstaff or Poison Bolt attacks.

Flowering Quarterstaff. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage plus 5 (2d4) poison damage.

Poison Bolt. _Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (3d4+3) poison damage.

Spellcasting. The druid casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: druidcraft, speak with animals<br>3/day each: _entangle_, _cure wounds_, _thunderwave_<br>2/day each: _barkskin_, _spike growth_

Bonus Actions

Change Shape. The druid magically transforms into a Medium or smaller Beast that has a challenge rating no higher than its own, or back into its true form, which is Humanoid. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies. In a new form, the druid retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA modifiers, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

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Druid — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022