Druid

medium Humanoid (Any Lineage)

Armor Class 11 (16 with barkskin)

Hit Points 66

Speed walk +30

Challenge 2

STR
10
+0
DEX
12
+1
CON
12
+1
INT
12
+1
WIS
16
+3
CHA
10
+0

Saving Throws cha +0, con +1, dex +1, int +1, str +0, wis +3

Senses -

Languages Druidic plus any two languages

Actions

Multiattack. The druid makes two Flowering Quarterstaff or Poison Bolt attacks.

Flowering Quarterstaff. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage plus 5 (2d4) poison damage.

Poison Bolt. _Ranged Spell Attack:_ +5 to hit, range 60 ft., one target. _Hit:_ 10 (3d4+3) poison damage.

Spellcasting. The druid casts one of the following spells, using WIS as the spellcasting ability (spell save DC 13).<br>At will: druidcraft, speak with animals<br>3/day each: _entangle_, _cure wounds_, _thunderwave_<br>2/day each: _barkskin_, _spike growth_

Bonus Actions

Change Shape. The druid magically transforms into a Medium or smaller Beast that has a challenge rating no higher than its own, or back into its true form, which is Humanoid. Any equipment it is wearing or carrying transforms with it. It reverts to its true form if it dies. In a new form, the druid retains its HP, ability to speak, proficiencies, and INT, WIS, and CHA modifiers, as well as this bonus action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Source: Black Flag SRD · OGL/Open