Druid — fantasy monster illustration. Druid is a medium humanoid (Challenge Rating 2).

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Druid

Medium Humanoid

AC
11
HP
39
Speed
30
CR
2

Armor Class 11

Hit Points 39 (6d8+12)

Speed 30 ft.


STR
10 (+0)
DEX
12 (+1)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)

Saving Throws Str +2, Wis +4

Skills Animal +0, Nature +3, Medicine +4, Perception +4

Senses passive Perception 14

Languages Druidic plus any two

Challenge 2


Traits

Spellcasting. The druid is a 4th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 12 +4 to hit with spell attacks). They have the following druid spells prepared: Cantrips (at will): druidcraft produce flame shillelagh 1st-level (4 slots): entangle longstrider speak with animals thunderwave 2nd-level (3 slots): animal messenger barkskin

Actions

Shillelagh (True Form Only). Melee Spell Attack: +4 to hit, reach 5 ft one target. Hit: 6 (1d8 + 2) magical bludgeoning damage.

Bite (Medium or Large Beast Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft one target. Hit: 11 (2d8 + 2) piercing damage.

Beast Form. The druid magically transforms into a Large or smaller beast or back into their true form. While in beast form they retain their game statistics can't cast spells and can't speak. The druids Speed increases by 10 feet and when appropriate to their beast form they gain climb fly or swim speeds of 40 feet. Any equipment the druid is wearing or wielding merges into their new form.

Produce Flame (Cantrip; V, S). Ranged Spell Attack: +4 to hit, range 30 ft one target. Hit: 4 (1d8) fire damage.

Entangle (1st-Level; V, S, Concentration). Vines erupt in a 20-foot square centered on a spot on the ground within 120 feet. The area is difficult terrain for 1 minute. Each creature in the area when the spell is cast makes a DC 12 Strength saving throw. On a failure it is restrained by vines. A creature restrained in this way can use its action to make a Strength check (DC 12) freeing itself on a success.

Thunderwave (1st-Level; V, S). Thunder rolls from the druid in a 15-foot cube. Each creature in the area makes a DC 12 Constitution saving throw. On a failure a creature takes 9 (2d8) thunder damage and is pushed 10 feet from the druid. On a success a creature takes half damage and is not pushed.

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Druid — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022