Druid
Medium Humanoid (any race), any alignment
Armor Class 11 (16 with _barkskin_)
Hit Points 27 (5d8+5)
Speed walk +30
Challenge 2
Skills nature +3, medicine +4, perception +4
Senses passive Perception 14
Languages Druidic plus any two languages
Special Abilities
Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: * Cantrips (at will): druidcraft, produce flame, shillelagh * 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave * 2nd level (3 slots): animal messenger, barkskin
Actions
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.
Source: 5e Core Rules · OGL/Open