Drow

medium Humanoid

Armor Class 15 (chain shirt)

Hit Points 12

Speed walk +30

Challenge 1/4

STR
14
+2
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
12
+1

Saving Throws cha +1, con +0, dex +2, int +0, str +2, wis +0

Damage Resistances Fey Ancestry

Senses darkvision 120 ft.

Languages Elvish,Undercommon

Special Abilities

Fey Ancestry. The drow is resistant to the charmed condition, and magic can't put the drow to sleep.

Sunlight Sensitivity. While in sunlight, the drow has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight.

Actions

Shortsword. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.

Hand Crossbow. _Ranged Weapon Attack:_ +4 to hit, range 30/120 ft., one target. _Hit:_ 5 (1d6+2) piercing damage.

Bonus Actions

Poison Weapon. The drow coats one weapon it is wearing or carrying in one of the following poisons. Each time the drow hits a creature with that weapon, the target must succeed on a DC 11 CON save or be poisoned for 1 minute and suffer the chosen poison's effect while poisoned in this way. The poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success. The poison remains on the weapon until the start of the drow's next turn. - **Beetle's Bite.** The target's speed is halved while poisoned. - **Dark Caress.** The target is blinded while poisoned. - **Nightmare's Kiss.** The target is frightened of the drow while poisoned. - **Slumber's Call.** The target falls unconscious while poisoned or until it takes damage or another creature uses an action to wake it.

Source: Black Flag SRD · OGL/Open