Dreadworm
Huge monstrosity, chaotic evil
A sinkhole-regent worm that rules a purple gravel pit. Its tendril network senses coins and feet. Inspired by League of Legends — original FTTHelper creation, not affiliated.
Armor Class 18 (plated hide)
Hit Points 168 (16d12 + 64)
Speed 20 ft., burrow 30 ft.
- STR
- 26 (+8)
- DEX
- 10 (+0)
- CON
- 18 (+4)
- INT
- 10 (+0)
- WIS
- 16 (+3)
- CHA
- 12 (+1)
Saving Throws Con +8, Wis +7
Senses tremorsense 120 ft., passive Perception 13
Languages Terran
Challenge 11
Traits
Void Corruption. Creatures within 20 feet that take damage gain 1 corruption (1 extra damage per future hit, stacks to 20, lasts 5 minutes).
Actions
Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (2d12 + 8) piercing damage plus 7 (2d6) necrotic damage.
Acid Shot (Recharge 5-6). Each creature in a 60-foot line must make a DC 16 Dexterity saving throw, taking 27 (6d8) acid damage and gaining 5 corruption on a failed save, or half as much damage and no corruption on a successful one.