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Dreadworm

Huge monstrosity, chaotic evil

AC
18
HP
168
Speed
20
CR
11

A sinkhole-regent worm that rules a purple gravel pit. Its tendril network senses coins and feet. Inspired by League of Legends — original FTTHelper creation, not affiliated.


Armor Class 18 (plated hide)

Hit Points 168 (16d12 + 64)

Speed 20 ft., burrow 30 ft.


STR
26 (+8)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
16 (+3)
CHA
12 (+1)

Saving Throws Con +8, Wis +7

Senses tremorsense 120 ft., passive Perception 13

Languages Terran

Challenge 11


Traits

Void Corruption. Creatures within 20 feet that take damage gain 1 corruption (1 extra damage per future hit, stacks to 20, lasts 5 minutes).

Actions

Bite. Melee Attack Roll: +12, reach 10 ft. Hit: 21 (2d12 + 8) Piercing damage plus 7 (2d6) Necrotic damage.

Acid Shot (Recharge 5-6). Each creature in a 60-foot line must make a DC 16 Dexterity saving throw, taking 27 (6d8) Acid damage and gaining 5 corruption on a failed save, or half as much damage and no corruption on a successful one.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022