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Dock Drake — illustration by FTTHelper — FLUX.2 pro via fal.ai
Art by FTTHelper — FLUX.2 pro via fal.ai
Original generation · R21 Media Group

Dock Drake

Medium dragon, unaligned

AC
15
HP
45
Speed
30
CR
2

Every warehouse on the Saltspire waterfront that can afford one keeps a dock drake chained inside the door. They are bound young to a single threshold — a strongroom, a bonded crate, a counting-house gate — and they spend their whole lives deciding who is allowed past it. A drake that outlives its warehouse will keep guarding the empty doorframe.


Armor Class 15 (natural armor)

Hit Points 45 (7d8 + 14)

Speed 30 ft., climb 20 ft.


STR
16 (+3)
DEX
12 (+1)
CON
15 (+2)
INT
4 (-3)
WIS
11 (+0)
CHA
8 (-1)

Skills Athletics +5, Perception +2

Senses darkvision 60 ft., passive Perception 12

Languages understands Draconic but can't speak it

Challenge 2


Traits

Warded Threshold. While within 10 feet of the door, crate, or strongroom it was bound to, the drake has advantage on saving throws against being charmed, frightened, or moved against its will.

Keen Smell. The drake has advantage on Wisdom (Perception) checks that rely on smell. It can identify by scent any creature that has handled its charge in the last day.

Actions

Multiattack. The drake makes two attacks: one with its bite and one with its tail.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, and the target must succeed on a DC 13 Strength saving throw or be pushed 5 feet away from the threshold the drake guards.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022