Diseased Giant Rat
Small Beast
Armor Class 12
Hit Points 7 (2d6)
Speed 30 ft.
- STR
- 6 (-2)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 2 (-4)
- WIS
- 10 (+0)
- CHA
- 4 (-3)
Senses darkvision 60 ft., passive Perception 10
Challenge 1/8
Traits
Keen Smell. The rat has advantage on Perception checks that rely on smell.
Pack Tactics. The giant rat has advantage on attack rolls against a creature if at least one of the rats allies is within 5 feet of the creature and not incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage. Giant rats who dwell in sewers and filth can carry debilitating disease. A creature bitten by a diseased giant rat makes a DC 10 Constitution saving throw or it becomes infected with sewer plague.






