Dinosaur, Jeholopterus
Small Beast, unaligned
Armor Class 14 (natural armor)
Hit Points 12 (5d4)
Speed 10 ft., fly 60 ft.
- STR
- 10 (+0)
- DEX
- 16 (+3)
- CON
- 10 (+0)
- INT
- 2 (-4)
- WIS
- 12 (+1)
- CHA
- 4 (-3)
Skills Perception +1
Senses passive Perception 13
Languages —
Challenge 1/4
Traits
Flyby. Doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Sight. Advantage: sight Wis (Percept) checks.
Actions
Blood Drain. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 8 (2d4+3) piercing damage and it attaches to the target. While attached jeholopterus doesn't attack. Instead at start of each of jeholopterus's turns target loses 8 (2d4+3) hp due to blood loss. The jeholopterus can detach itself by spending 5 ft. of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature including the target can take its action to detach the jeholopterus by succeeding on a DC 13 Str check.
Claw. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d6+3) slashing damage.






