Dinosaur, Jeholopterus

Small Beast, unaligned

Armor Class 14 (natural armor)

Hit Points 12 (5d4)

Speed fly +60, walk +10

Challenge 1/4

STR
10
+0
DEX
16
+3
CON
10
+0
INT
2
-4
WIS
12
+1
CHA
4
-3

Skills perception +1

Senses passive Perception 13

Languages

Special Abilities

Flyby. Doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Keen Sight. Advantage: sight Wis (Percept) checks.

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 8 (2d4+3) piercing damage and it attaches to the target. While attached jeholopterus doesn't attack. Instead at start of each of jeholopterus's turns target loses 8 (2d4+3) hp due to blood loss. The jeholopterus can detach itself by spending 5 ft. of its movement. It does so after it drains 15 hp of blood from the target or the target dies. A creature including the target can take its action to detach the jeholopterus by succeeding on a DC 13 Str check.

Claw. Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 7 (1d6+3) slashing damage.

Source: Tome of Beasts 3 · OGL/Open