Destroyer — fantasy monster illustration. Destroyer is a medium humanoid (Challenge Rating 3).

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Destroyer

Medium Humanoid (satarre), neutral evil

AC
15
HP
60
Speed
30
CR
3

The muscled reptilian swings its mighty axe at angels and fiends alike on the front lines of a reptilian army._
The largest and strongest of the satarre, destroyers hold the shield wall and strike down their enemies throughout the planes. These hulking specimens wear banded or scaled armor, often with a glistening varnish finish. Their most common weapons include spears, heavy polearms, and axes.
Shield Wall. Large squads and companies of satarre destroyers often use void magic to create crackling, violet shield walls. When they do, the destroyers stand shoulder to shoulder, their shields overlapping, and prevent enemies from advancing past them to the mystics they protect.
Necrotic Lore. Satarre destroyers are well-versed in necromantic magic and other arcana, although they do not perform it themselves. They often find and use magical items looted from their victims, or command undead minions using Void Speech.


Armor Class 15 (scale mail)

Hit Points 60 (8d8+24)

Speed 30 ft.


STR
16 (+3)
DEX
12 (+1)
CON
17 (+3)
INT
10 (+0)
WIS
10 (+0)
CHA
13 (+1)

Saving Throws Con +5, Str +5

Skills History +2, Athletics +5, Perception +2, Intimidation +3

Damage Resistances necrotic

Senses darkvision 60 ft., passive Perception 12

Languages Common, Void Speech

Challenge 3


Traits

Undead Commander. As a bonus action, the destroyer commands an undead ally within 30 feet of it to use a reaction to make one attack against a creature the destroyer attacked this round.

Void Strength. The destroyer has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Void Weapons. The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra 1d8 necrotic damage (included in the attack).

Actions

Multiattack. The satarre destroyer makes two attacks: one with its greataxe and one with its claw.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) necrotic damage.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage plus 4 (1d8) necrotic damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

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Destroyer — fantasy monster illustrationPrimary
FTTHelper · auto-generated · monster · monster

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
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