Deep One

Medium Humanoid, Chaotic Evil

Armor Class 13 (natural armor)

Hit Points 71 (11d8 + 22)

Speed walk +30

Challenge 2

STR
16
+3
DEX
12
+1
CON
14
+2
INT
10
+0
WIS
8
-1
CHA
12
+1

Saving Throws cha +3, con +4, str +5

Damage Vulnerabilities fire

Damage Resistances cold

Damage Immunities False

Condition Immunities False

Senses darkvision 120 ft., passive Perception 9

Languages Common, Void Speech

Special Abilities

Amphibious. The deep one can breathe air and water.

Frenzied Rage. If a deep one takes 10 or more damage from a single attack, it has advantage on its Claws attack and gains a +2 bonus to damage with its Claws until the end of its next turn.

Actions

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.

Source: Tome of Beasts 2023 · OGL/Open