Deep One
Medium Humanoid, Chaotic Evil
False
Armor Class 13 (natural armor)
Hit Points 71 (11d8 + 22)
Speed 30 ft.
- STR
- 16 (+3)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 8 (-1)
- CHA
- 12 (+1)
Saving Throws Cha +3, Con +4, Str +5
Damage Vulnerabilities fire
Damage Resistances cold
Damage Immunities False
Condition Immunities False
Senses darkvision 120 ft., passive Perception 9
Languages Common, Void Speech
Challenge 2
Traits
Amphibious. The deep one can breathe air and water.
Frenzied Rage. If a deep one takes 10 or more damage from a single attack, it has advantage on its Claws attack and gains a +2 bonus to damage with its Claws until the end of its next turn.
Actions
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.






