Deep Dwarf Soldier
Medium Humanoid
Armor Class 16
Hit Points 19 (3d8+6)
Speed 30 ft.
- STR
- 14 (+2)
- DEX
- 12 (+1)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 10 (+0)
Saving Throws Con +4, Str +4
Skills Survival +2, Perception +2
Senses passive Perception 12, darkvision 120 ft.
Languages any one
Challenge 1/2
Traits
Deep Dwarf Resistance. The soldier has advantage on saving throws against illusions and to resist being charmed or paralyzed.
Deep Dwarf Magic. The deep dwarf can innately cast enlarge/reduce (self only, enlarge only) and invisibility (self only) once per long rest without using material components, using Intelligence for their spellcasting ability.
Actions
War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage or 11 (2d8 + 2) piercing damage if within 5 feet of an ally that is not incapacitated plus 2 (1d4) damage when Enlarged.
Enlarge (2nd-Level; V, S, Concentration). The soldier and their equipment grow to Large size for 1 minute. They have advantage on Strength checks and Strength saving throws and their attacks deal an extra 2 (1d4) damage (included in their War Pick attack).
Invisibility (2nd-Level; V, S, Concentration). The soldier is invisible for 1 hour. The spell ends if the soldier attacks or casts a spell.
Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage.
Bonus Actions
Tactical Movement. Until the end of the soldiers turn, their Speed is halved and their movement doesnt provoke opportunity attacks.






