Dark Servant
Medium Humanoid (dark folk), neutral evil
Armor Class 12 (leather armor)
Hit Points 55 (10d8+10)
Speed walk +30
Challenge 1
Senses darkvision 60 ft., passive Perception 10
Languages Common, Umbral
Special Abilities
Dark Devotion. The dark servant has advantage on saving throws against being charmed or frightened.
Darksight. Magical darkness doesn't impede the dark folk's darkvision.
Pack Tactics. The dark servant has advantage on attack rolls against a creature if at least one of the dark servant's allies is within 5 feet of the creature and the ally isn't incapacitated.
Sunlight Sensitivity. While in sunlight, the dark servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
Multiattack. The dark servant makes two attacks with its sickle.
Sickle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.
Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Source: Creature Codex · OGL/Open