Dark Servant

Medium Humanoid (dark folk), neutral evil

Armor Class 12 (leather armor)

Hit Points 55 (10d8+10)

Speed walk +30

Challenge 1

STR
16
+3
DEX
12
+1
CON
13
+1
INT
10
+0
WIS
10
+0
CHA
10
+0

Senses darkvision 60 ft., passive Perception 10

Languages Common, Umbral

Special Abilities

Dark Devotion. The dark servant has advantage on saving throws against being charmed or frightened.

Darksight. Magical darkness doesn't impede the dark folk's darkvision.

Pack Tactics. The dark servant has advantage on attack rolls against a creature if at least one of the dark servant's allies is within 5 feet of the creature and the ally isn't incapacitated.

Sunlight Sensitivity. While in sunlight, the dark servant has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The dark servant makes two attacks with its sickle.

Sickle. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Source: Creature Codex · OGL/Open