Cultist

medium Humanoid (Any Lineage)

Armor Class 13 (studded leather)

Hit Points 9

Speed walk +30

Challenge 1/8

STR
10
+0
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
12
+1
CHA
14
+2

Saving Throws cha +2, con +1, dex +1, int +0, str +0, wis +1

Damage Resistances Dark Devotion

Senses -

Languages any one language (usually Common)

Special Abilities

Dark Devotion. The cultist is resistant to the charmed and frightened conditions.

Actions

Sacrificial Dagger. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) slashing damage. If the target is paralyzed, prone, stunned, or unconscious, it takes an extra 2 (1d4) slashing damage.

Reactions

For the Cause!. When a friendly creature the cultist can see within 5 feet of it is hit by an attack that would reduce that creature to 0 HP, the cultist can leap in front of the attack, taking the damage instead.

Source: Black Flag SRD · OGL/Open