Cultist
medium Humanoid (Any Lineage)
Armor Class 13 (studded leather)
Hit Points 9
Speed walk +30
Challenge 1/8
Saving Throws cha +2, con +1, dex +1, int +0, str +0, wis +1
Damage Resistances Dark Devotion
Senses -
Languages any one language (usually Common)
Special Abilities
Dark Devotion. The cultist is resistant to the charmed and frightened conditions.
Actions
Sacrificial Dagger. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) slashing damage. If the target is paralyzed, prone, stunned, or unconscious, it takes an extra 2 (1d4) slashing damage.
Reactions
For the Cause!. When a friendly creature the cultist can see within 5 feet of it is hit by an attack that would reduce that creature to 0 HP, the cultist can leap in front of the attack, taking the damage instead.
Source: Black Flag SRD · OGL/Open