Black Sun Orc
Medium Humanoid (orc), chaotic evil
Armor Class 14 (hide armor)
Hit Points 65 (10d8+20)
Speed walk +30, climb +20
Challenge 2
Skills stealth +4, survival +3, perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Common, Orc
Special Abilities
Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Black Sun Sight. Magical darkness doesn't impede the Black Sun orc's darkvision.
Light Sensitivity. While in bright light, the orc has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Stone Camouflage. The orc has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
Multiattack. The orc makes two attacks with its greatclub or with its sling.
Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Source: Creature Codex · OGL/Open