Berserker
Medium Humanoid
Armor Class 13
Hit Points 45 (6d8+18)
Speed 40 ft.
- STR
- 14 (+2)
- DEX
- 10 (+0)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 12 (+1)
Saving Throws Con +5, Dex +2, Str +4
Skills Survival +2, Athletics +4, Perception +2, Intimidation +3
Senses passive Perception 12
Languages any one
Challenge 2
Traits
Bloodied Frenzy. While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.
Unarmored Defense. The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier.
Actions
Multiattack. The berserker attacks twice.
Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
Berserkers are lightly-armored and heavily-armed shock troops. In battle they tend to prefer charges and heroic single combats over formations and disciplined marches.






