Berserker

Medium Humanoid (any race), any chaotic alignment

Armor Class 13 (hide armor)

Hit Points 67 (9d8+27)

Speed walk +30

Challenge 2

STR
16
+3
DEX
12
+1
CON
17
+3
INT
9
-1
WIS
11
+0
CHA
9
-1

Senses passive Perception 10

Languages any one language (usually Common)

Special Abilities

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Source: 5e Core Rules · OGL/Open