Medium Humanoid (any race), any chaotic alignment
Armor Class 13 (hide armor)
Hit Points 67 (9d8+27)
Speed walk +30
Challenge 2
Senses passive Perception 10
Languages any one language (usually Common)
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Source: 5e Core Rules · OGL/Open