Bearfolk
Medium Humanoid, Chaotic Good
Armor Class 14 (hide armor)
Hit Points 45 (6d8 + 18)
Speed walk +40
Challenge 3
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 11
Languages Common, Giant
Special Abilities
Keen Smell. The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.
Actions
Multiattack. The bearfolk makes one Battleaxe attack, one Warhammer attack, and one Bite attack.
Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands.
Bonus Actions
Frenzy (Recharges after a Long or Short Rest). The bearfolk triggers a berserk frenzy that lasts 1 minute. While in frenzy, it has resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.
Source: Tome of Beasts 2023 · OGL/Open