Bearfolk

Medium Humanoid, Chaotic Good

Armor Class 14 (hide armor)

Hit Points 45 (6d8 + 18)

Speed walk +40

Challenge 3

STR
19
+4
DEX
14
+2
CON
16
+3
INT
8
-1
WIS
12
+1
CHA
9
-1

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities False

Condition Immunities False

Senses darkvision 60 ft., passive Perception 11

Languages Common, Giant

Special Abilities

Keen Smell. The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The bearfolk makes one Battleaxe attack, one Warhammer attack, and one Bite attack.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used with two hands.

Bonus Actions

Frenzy (Recharges after a Long or Short Rest). The bearfolk triggers a berserk frenzy that lasts 1 minute. While in frenzy, it has resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.

Source: Tome of Beasts 2023 · OGL/Open