Bearfolk

Medium Humanoid (bearfolk), chaotic good

Armor Class 14 (hide armor)

Hit Points 45 (6d8+18)

Speed walk +40

Challenge 3

STR
19
+4
DEX
14
+2
CON
16
+3
INT
8
-1
WIS
12
+1
CHA
9
-1

Senses darkvision 60 ft., passive Perception 11

Languages Common, Giant

Special Abilities

Frenzy (1/rest). As a bonus action, the bearfolk can trigger a berserk frenzy that lasts 1 minute. While in frenzy, it gains resistance to bludgeoning, piercing, and slashing damage and has advantage on attack rolls. Attack rolls made against a frenzied bearfolk have advantage.

Keen Smell. The bearfolk has advantage on Wisdom (Perception) checks that rely on smell.

Actions

Multiattack. The bearfolk makes three attacks: one with its battleaxe, one with its warhammer, and one with its bite.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used two-handed.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Warhammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage, or 9 (1d10 + 4) bludgeoning damage if used two-handed.

Source: Tome of Beasts · OGL/Open