Bandit

medium Humanoid (Any Lineage)

Armor Class 12 (leather armor)

Hit Points 9

Speed walk +30

Challenge 1/8

STR
10
+0
DEX
12
+1
CON
12
+1
INT
10
+0
WIS
10
+0
CHA
10
+0

Saving Throws cha +0, con +1, dex +1, int +0, str +0, wis +0

Senses -

Languages any one language (usually Common)

Special Abilities

Opportunist. The bandit has advantage on opportunity attacks.

Actions

Scimitar. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 4 (1d6+1) slashing damage.

Light Crossbow. _Ranged Weapon Attack:_ +3 to hit, range 80/320 ft., one target. _Hit:_ 5 (1d8+1) piercing damage.

Bonus Actions

Steal Item. The bandit steals an object from one creature it can see within 5 feet of it. The target must succeed on a DC 11 DEX save or lose one object it is wearing or carrying of the bandit's choice. The object must weigh no more than 10 pounds, can't be a weapon, and can't be wrapped around or firmly attached to the target, such as a shirt or armor.

Source: Black Flag SRD · OGL/Open