Alchemist

Medium Humanoid

Armor Class 14

Hit Points 91 (14d8+28)

Speed walk +30

Challenge 6

STR
11
+0
DEX
16
+3
CON
14
+2
INT
19
+4
WIS
14
+2
CHA
13
+1

Saving Throws con +5, dex +6, wis +5

Skills arcana +7, nature +7, perception +5, investigation +7

Damage Resistances fire, poison

Senses passive Perception 15

Languages any four

Special Abilities

Alchemy Schooling. The alchemist gains their proficiency bonus and an expertise die (+1d6) on checks made with alchemists supplies.

Crafting. So long as the alchemist has the required components and equipment, they are able to craft potions of up to legendary rarity and other magic items of up to very rare rarity.

Potion Crafter. The alchemist has the following potions on hand:

Potion of climbing. For 1 hour, the drinker gains a climb speed equal to its Speed and has advantage on Athletics checks made to climb

Potion of greater healing (3). Restores 14 (4d4 + 4) hit points

Potion of superior healing. Restores 28 (8d4 + 8) hit points

Potion of water breathing. For 1 hour, the drinker can breathe underwater

Actions

Multiattack. The alchemist attacks twice with their dagger.

Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.

Bomb (3/Day). The alchemist lobs a bomb at a point they can see within 80 feet. Upon impact the bomb explodes in a 10-foot radius. Creatures in the area make a DC 15 Dexterity saving throw taking 24 (7d6) fire damage on a failure or half damage on a success.

Bonus Actions

Alter Bomb. The alchemist quickly swaps reagents to change the damage dealt by their next bomb to acid, cold, lightning, poison, or thunder.

Potion. The alchemist drinks or administers a potion.

Reactions

Desperate Drink (1/Day. When the alchemist is dealt damage, they drink a potion.

Alchemists brew concoctions with potent magical and chemical properties. Some alchemists perform dangerous experiments to perfect new alchemical recipes, while others fabricate guardians and other constructs in pursuit of the creation of life itself.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open