Docs & Guides / Campaigns & Invites

Campaigns & Invites

Start a campaign, send the invite link, and what the DM can do that players cannot.

A campaign is one table’s shared space. Whoever starts it is its DM. Everyone who joins through the invite link is a player.

Start a campaign

  1. Open Campaigns in the sidebar and start a new one.
  2. Give it a name, and a description if you like. You land on the campaign’s page.

Invite your players

  1. On the campaign page, copy the invite link. Only the DM sees it.
  2. Send it however your table talks. The link ends in a 8-character invite code. Codes leave out characters that look alike, so nobody has to ask whether it is an O or a zero.

Join a campaign

  1. Open the invite link your DM sent.
  2. If you are not signed in, create an account or log in. You come straight back to the invite.
  3. Press Join as player. You land on the campaign’s page. Opening the link again later just takes you back there.

What only the DM can do

DM Hall

If you run at least one campaign, DM Hall is where you land after signing in. It shows what needs you (the review queue and open questions, per campaign), your upcoming sessions, and a card for each of your campaigns. Players who don’t run a campaign go to My Dashboard instead.

Open your campaigns →