Docs & Guides / Sessions & Notes

Sessions & Notes

Log a session, write notes, and choose who can read each one: only you, you and the DM, or the whole party.

A session is one game night. The DM logs it, and everyone in the campaign can write notes on it.

Log a session (DM)

  1. On the campaign page, find Log a new session.
  2. Enter the day, and a title if you like. You can also fill in the plan below now, or later. Sessions are numbered in order, and you can rename one afterwards.

Plan an upcoming session (DM)

A session can carry a plan for the night. Add it when you log the session, or later from the session page under Plan this session.

Everyone in the campaign sees the plan at the top of the session page, with a Join on Discord button when there is a link. Sessions dated today or later are listed under Upcoming on the Sessions page and in DM Hall.

Write a note

  1. Open the session.
  2. Write the note, then pick its kind: Log (what happened), Desire (what you hope for your character), or Question.
  3. Pick who can read it, and save.
SettingWho can read it
Private (only me)Only you
Share with DMYou and the campaign’s DM
Share with partyEveryone in the campaign

The database enforces these rules. They are not just hidden on screen, and they apply the same way to an AI tool you connect.

One thing to know before you write a Desire note: the story-hooks generator reads Private notes of the Desire kind. No person sees them or learns who wrote them, but they do shape the DM’s hooks. Details in AI Recaps & Story Hooks.

Your session pad

Each session also has a pad: one private page per player that you can keep editing. It is saved as a Private Log note, so only you can read it and the hooks generator skips it.

Open your sessions →