Wolf
Medium Beast
Armor Class 12
Hit Points 11 (2d8+2)
Speed 40 ft.
- STR
- 12 (+1)
- DEX
- 14 (+2)
- CON
- 12 (+1)
- INT
- 3 (-4)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
Skills Stealth +4, Perception +3
Senses darkvision 30 ft., passive Perception 13
Challenge 1/4
Traits
Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing and smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage. If the target is a creature it makes a DC 12 Strength saving throw falling prone on a failure.






