Alligator Turtle

Medium Beast, unaligned

Armor Class 15 (natural armor)

Hit Points 11 (2d8+2)

Speed swim +30, walk +20

Challenge 1/4

STR
15
+2
DEX
12
+1
CON
13
+1
INT
2
-4
WIS
12
+1
CHA
7
-2

Saving Throws con +3, str +4

Skills stealth +3

Senses passive Perception 11

Languages

Special Abilities

Hold Breath. The turtle can hold its breath for 1 hour.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage and the target is grappled (escape DC 12). Until this grapple ends, the turtle can't bite another target.

Source: Tome of Beasts 2 · OGL/Open