Alligator Turtle
Medium Beast, unaligned
Armor Class 15 (natural armor)
Hit Points 11 (2d8+2)
Speed swim +30, walk +20
Challenge 1/4
STR
15
+2
DEX
12
+1
CON
13
+1
INT
2
-4
WIS
12
+1
CHA
7
-2
Saving Throws con +3, str +4
Skills stealth +3
Senses passive Perception 11
Languages —
Special Abilities
Hold Breath. The turtle can hold its breath for 1 hour.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage and the target is grappled (escape DC 12). Until this grapple ends, the turtle can't bite another target.
Source: Tome of Beasts 2 · OGL/Open