Alligator Turtle
Medium Beast, unaligned
Alligator turtles are ornery reptiles, noted for their combative disposition while on land. Their necks are deceptively long and flexible, allowing them to strike a startlingly far distance with their beak-like jaws.
Armor Class 15 (natural armor)
Hit Points 11 (2d8+2)
Speed 20 ft., swim 30 ft.
- STR
- 15 (+2)
- DEX
- 12 (+1)
- CON
- 13 (+1)
- INT
- 2 (-4)
- WIS
- 12 (+1)
- CHA
- 7 (-2)
Saving Throws Con +3, Str +4
Skills Stealth +3
Senses passive Perception 11
Languages —
Challenge 1/4
Traits
Hold Breath. The turtle can hold its breath for 1 hour.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 5 (1d6 + 2) slashing damage and the target is grappled (escape DC 12). Until this grapple ends, the turtle can't bite another target.






