Wolf

Medium Beast, unaligned

Armor Class 13 (natural armor)

Hit Points 11 (2d8+2)

Speed walk +40

Challenge 1/4

STR
12
+1
DEX
15
+2
CON
12
+1
INT
3
-4
WIS
12
+1
CHA
6
-2

Skills stealth +4, perception +3

Senses passive Perception 13

Special Abilities

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Source: 5e Core Rules · OGL/Open