Wolf
Medium Beast, unaligned
Armor Class 13 (natural armor)
Hit Points 11 (2d8+2)
Speed 40 ft.
- STR
- 12 (+1)
- DEX
- 15 (+2)
- CON
- 12 (+1)
- INT
- 3 (-4)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
Skills Stealth +4, Perception +3
Senses passive Perception 13
Challenge 1/4
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.






