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Wharf Shrike — illustration by FTTHelper — FLUX.2 pro via fal.ai
Art by FTTHelper — FLUX.2 pro via fal.ai
Original generation · R21 Media Group

Wharf Shrike

Large monstrosity, unaligned

AC
14
HP
168
Speed
40
CR
6

Every harbour district keeps its lamps lit for a reason, and Saltspire's reason hangs in the old customs loft: a row of hooks, and on each hook something that once walked home alone through the unlit lanes. Wharf shrikes hunt the hour between the taverns emptying and the watch changing. They take one, and they hang it where the others will find it, which the wise read as a larder mark and the foolish read as a warning.


Armor Class 14 (feather-slate plumage)

Hit Points 168 (16d10 + 80)

Speed 40 ft., climb 40 ft.


STR
18 (+4)
DEX
14 (+2)
CON
20 (+5)
INT
4 (-3)
WIS
13 (+1)
CHA
7 (-2)

Skills Stealth +5

Senses darkvision 90 ft., passive Perception 11

Languages mimics sounds it has heard, in fragments

Challenge 6


Traits

Shadow Blend. While in dim light or darkness, the shrike is invisible until it attacks. A light source within 10 feet of it shrinks the darkness it can vanish into, and daylight grounds it entirely.

Butcher's Hooks. The shrike carries its kills to a roost of iron hooks and hanging chains — a warehouse loft, a crane arm, the beams under a pier — and always eats above its larder. Finding the larder is finding the shrike.

Actions

Multiattack. The shrike makes one beak attack and one talon attack.

Beak. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Piercing damage.

Talon. Melee Attack Roll: +7, reach 5 ft. Hit: 11 (2d6 + 4) Slashing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone and grappled (escape DC 14).

Impale (Recharge 5–6). Against a creature it has surprised, the shrike drives its victim onto the nearest hook, chain, or cargo spike. The target takes 14 (4d6) Piercing damage and is restrained until the hook is broken (AC 12; hp 10; immunity to poison and Psychic damage) or the shrike is driven off. While restrained this way the target takes 7 (2d6) bleeding damage at the start of each of its turns.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022