Tide Aberrant
Large aberration, chaotic neutral
Oracles who drowned reading the tide in the Drift shallows came back with the tide still in them. A tide aberrant speaks its warnings backward and strikes a breath before it should be able to.
Armor Class 15 (tide-slick hide)
Hit Points 171 (18d10 + 72)
Speed 30 ft., swim 30 ft.
- STR
- 18 (+4)
- DEX
- 14 (+2)
- CON
- 18 (+4)
- INT
- 16 (+3)
- WIS
- 18 (+4)
- CHA
- 12 (+1)
Skills Perception +7
Damage Resistances psychic
Senses darkvision 90 ft., passive Perception 17
Languages Deep Speech, Common
Challenge 7
Traits
Foresight Dodge. When a creature the aberrant can see attacks it, the aberrant can use its reaction to impose disadvantage on that attack roll. It can use this trait once per round.
Amphibious. The aberrant can breathe air and water.
Actions
Multiattack. The aberrant makes two tentacle attacks.
Tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 23 (3d12 + 4) bludgeoning damage, and the target is grappled (escape DC 15) if it is Large or smaller.





