The Thought-Drinker
Medium aberration, lawful evil
A gaunt, tentacled being with a bulbous head and pale, slick skin. It feeds on the psychic energy of sentient creatures, draining memories and intellect with its parasitic mind-link. Thought-drinkers build vast underground lairs where they keep herds of captive thinkers.
Armor Class 15 (psychic field)
Hit Points 85
- STR
- 11 (+0)
- DEX
- 12 (+1)
- CON
- 12 (+1)
- INT
- 19 (+4)
- WIS
- 17 (+3)
- CHA
- 17 (+3)
Senses darkvision 60 ft., passive Perception 14
Languages Deep Speech, telepathy 60 ft.
Challenge 7
Traits
Psionic Communion. The thought-drinker can communicate telepathically with any creature it can see that has a language, even if they do not share a language.
Innate Spellcasting (Psionics). The thought-drinker's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components: At will: detect thoughts, mage hand (invisible) 1/day each: dominate monster, plane shift (self only)
Actions
Psychic Torment. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one creature. Hit: 18 (4d6 + 4) psychic damage.
Mind Drain. One creature within 60 feet of the thought-drinker must make an Intelligence saving throw (DC 15). On a failed save, the target takes 25 (4d10 + 3) psychic damage and is stunned until the end of the thought-drinker's next turn. On a successful save, the target takes half as much damage and is not stunned.
Bonus Actions
Command Thought. The thought-drinker targets one creature within 60 feet that it has detected with detect thoughts. The target must succeed on a Wisdom saving throw (DC 15) or use its reaction to move up to half its speed in a direction of the thought-drinker's choice.





