Swarm of Bats

Medium Beast

Armor Class 12

Hit Points 18 (4d8)

Speed fly +30, walk +5

Challenge 1/4

STR
4
-3
DEX
14
+2
CON
10
+0
INT
2
-4
WIS
12
+1
CHA
4
-3

Damage Resistances bludgeoning, piercing, slashing

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned, unconscious

Senses blindsight 60 ft., passive Perception 11

Special Abilities

Echolocation. The swarm can't use blindsight while deafened.

Keen Hearing. The swarm has advantage on Perception checks that rely on hearing.

Swarm. The swarm can occupy another creatures space and move through any opening large enough for a Tiny creature. It can't gain hit points or temporary hit points.

Actions

Bites. Melee Weapon Attack: +4 to hit, reach 0 ft., one target. Hit: 7 (2d6) piercing damage or 3 (1d6) piercing damage if the swarm is bloodied.

Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open