Summon a portrait of this monster
Describe it your way — Strand Hound is already filled in.
Summon art →
Strand Hound — illustration by FTTHelper — FLUX.2 pro via fal.ai
Art by FTTHelper — FLUX.2 pro via fal.ai
Original generation · R21 Media Group

Strand Hound

Medium beast, unaligned

AC
13
HP
22
Speed
40
CR
1/2

They work the tide line between Saltspire and Smuggler Bay in threes and fours, and they are the reason the wreck-pickers go out in company. A strand hound will not contest a living thing that stands its ground. It will follow one for a day and a night, at a distance, waiting for it to sit down.


Armor Class 13 (natural armor)

Hit Points 22 (4d8 + 4)

Speed 40 ft., swim 20 ft.


STR
14 (+2)
DEX
14 (+2)
CON
13 (+1)
INT
3 (-4)
WIS
13 (+1)
CHA
6 (-2)

Skills Stealth +4, Survival +3, Perception +3

Senses darkvision 60 ft., passive Perception 13

Languages —

Challenge 1/2


Traits

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Keen Smell. The hound has advantage on Wisdom (Perception) checks that rely on smell.

Beachcomber. The hound has advantage on Wisdom (Survival) checks to track any creature or object that has been in seawater within the last day. A pack that has found a wreck will hold the tide line over it for as long as the wreck lasts.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Piercing damage. If the hound had advantage on the attack roll, the target must succeed on a DC 12 Strength saving throw or be knocked prone.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022