Spider, Giant Wolf

medium Beast

Armor Class 13 (natural armor)

Hit Points 14

Speed walk +40, climb +40

Challenge 1/4

STR
14
+2
DEX
14
+2
CON
12
+1
INT
2
-4
WIS
12
+1
CHA
4
-3

Saving Throws cha -3, con +1, dex +2, int -4, str +2, wis +1

Senses keensense 10 ft., darkvision 60 ft.

Languages -

Special Abilities

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Standing Leap. The spider's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage, and the target must succeed on a DC 12 CON save or take 5 (2d4) poison damage. If the poison damage reduces the target to 0 HP, the target is stable but poisoned for 1 hour, even after regaining HP, and is paralyzed while poisoned in this way.

Bonus Actions

Hunter's Leap. The spider jumps up to 20 feet horizontally or up to 10 feet vertically toward a hostile creature that it can see. This movement doesn't provoke opportunity attacks.

Source: Black Flag SRD · OGL/Open