Summon a portrait of this monster
Describe it your way — Snapping Clam is already filled in.
Summon art →

Snapping Clam

Small beast, unaligned

AC
14
HP
49
Speed
5
CR
1/4

A ridged river clam with a jaw like a satchel clasp. It clamps onto wading legs and slow hulls, hanging on with patient river stubbornness until pried loose.


Armor Class 14 (ridged shell)

Hit Points 49 (9d6 + 18)

Speed 5 ft., swim 10 ft.


STR
13 (+1)
DEX
6 (-2)
CON
14 (+2)
INT
1 (-5)
WIS
10 (+0)
CHA
3 (-4)

Skills Athletics +3

Senses tremorsense 30 ft., passive Perception 10

Languages —

Challenge 1/4


Traits

Clinging Latch. A creature struck by the clam has its walking speed reduced by 10 feet until the end of its next turn as the shell hangs on. The clam can be removed with an action, and drops free if it takes 5 or more Fire damage in one turn.

Bottom Camouflage. The clam has advantage on Dexterity (Stealth) checks made to hide on riverbeds, among stones, or under silt.

Actions

Snap. Melee Attack Roll: +3, reach 5 ft. Hit: 5 (1d8 + 1) Bludgeoning damage.

Have art for this entry? Contribute art — sign in, then use Add image.

Related entries

matched by shared tags

6 same-category · 0 cross-category

Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022