Snapping Clam
Small beast, unaligned
A ridged river clam with a jaw like a satchel clasp. It clamps onto wading legs and slow hulls, hanging on with patient river stubbornness until pried loose.
Armor Class 14 (ridged shell)
Hit Points 49 (9d6 + 18)
Speed 5 ft., swim 10 ft.
- STR
- 13 (+1)
- DEX
- 6 (-2)
- CON
- 14 (+2)
- INT
- 1 (-5)
- WIS
- 10 (+0)
- CHA
- 3 (-4)
Skills Athletics +3
Senses tremorsense 30 ft., passive Perception 10
Languages —
Challenge 1/4
Traits
Clinging Latch. A creature struck by the clam has its walking speed reduced by 10 feet until the end of its next turn as the shell hangs on. The clam can be removed with an action, and drops free if it takes 5 or more fire damage in one turn.
Bottom Camouflage. The clam has advantage on Dexterity (Stealth) checks made to hide on riverbeds, among stones, or under silt.
Actions
Snap. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage.





