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Saltspire Loom

Medium aberration, chaotic evil

AC
15
HP
85
Speed
30
CR
5

Harbour looms that learned to weave skin. They keep their victims standing, puppeting their hands to keep working while they are already gone.


Armor Class 15 (natural armor)

Hit Points 85 (10d8 + 40)

Speed 30 ft.


STR
14 (+2)
DEX
16 (+3)
CON
18 (+4)
INT
12 (+1)
WIS
14 (+2)
CHA
16 (+3)

Saving Throws Wis +5

Senses darkvision 60 ft., passive Perception 12

Languages Common, Deep Speech

Challenge 5


Traits

Puppet Strings. When a creature within 30 feet of the loom hits it with an attack, the loom can use its reaction to force that creature to make a DC 13 Wisdom saving throw. On a failed save the attack is redirected to another creature within 5 feet of the original target (including the attacker).

Unsettling Presence. Each creature that starts its turn within 10 feet of the loom must succeed on a DC 13 Wisdom saving throw or be frightened until the end of that turn.

Actions

Multiattack. The loom makes two Thread Cut attacks.

Thread Cut. Melee Attack Roll: +6, reach 10 ft. Hit: 12 (2d8 + 3) Psychic damage, and the target must succeed on a DC 13 Wisdom saving throw or be unable to take reactions until the end of its next turn.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022