Saltspire Loom
Medium aberration, chaotic evil
Harbour looms that learned to weave skin. They keep their victims standing, puppeting their hands to keep working while they are already gone.
Armor Class 15 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft.
- STR
- 14 (+2)
- DEX
- 16 (+3)
- CON
- 18 (+4)
- INT
- 12 (+1)
- WIS
- 14 (+2)
- CHA
- 16 (+3)
Saving Throws Wis +5
Senses darkvision 60 ft., passive Perception 12
Languages Common, Deep Speech
Challenge 5
Traits
Puppet Strings. When a creature within 30 feet of the loom hits it with an attack, the loom can use its reaction to force that creature to make a DC 13 Wisdom saving throw. On a failed save the attack is redirected to another creature within 5 feet of the original target (including the attacker).
Unsettling Presence. Each creature that starts its turn within 10 feet of the loom must succeed on a DC 13 Wisdom saving throw or be frightened until the end of that turn.
Actions
Multiattack. The loom makes two Thread Cut attacks.
Thread Cut. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (2d8 + 3) psychic damage, and the target must succeed on a DC 13 Wisdom saving throw or be unable to take reactions until the end of its next turn.