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River Tern

Small beast, unaligned

AC
14
HP
45
Speed
10
CR
1/4

A white-capped tern that folds its wings and needles into the shallows. Ferry crews read its dives like signal flags, and young fishers cheer every clean strike.


Armor Class 14 (aerial agility)

Hit Points 45 (10d6 + 10)

Speed 10 ft., fly 60 ft., swim 20 ft.


STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
2 (-4)
WIS
14 (+2)
CHA
6 (-2)

Skills Perception +4

Senses passive Perception 14

Languages —

Challenge 1/4


Traits

Dive-Fisher. The tern does not take falling damage from dives into water. Underwater, it can sense the movement of Small or smaller creatures within 20 feet of it.

Distracting Swoop (1/Rest). When an ally the tern can see makes an attack against a creature within 5 feet of the tern, the tern can swoop and cry out, granting that attack advantage. It can do so once, and regains the use after a short or long rest.

Actions

Beak. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Piercing damage.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022