Reef Shark
Medium Beast, unaligned
Armor Class 12 (natural armor)
Hit Points 22 (4d8+1)
Speed swim +40
Challenge 1/2
STR
14
+2
DEX
13
+1
CON
13
+1
INT
1
-5
WIS
10
+0
CHA
4
-3
Skills perception +2
Senses blindsight 30 ft., passive Perception 12
Special Abilities
Pack Tactics. The shark has advantage on an attack roll against a creature if at least one of the shark's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Water Breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Source: 5e Core Rules · OGL/Open