Panther

medium Beast

Armor Class 12

Hit Points 15

Speed walk +50, climb +40

Challenge 1/4

STR
14
+2
DEX
14
+2
CON
10
+0
INT
2
-4
WIS
14
+2
CHA
6
-2

Saving Throws cha -2, con +0, dex +2, int -4, str +2, wis +2

Senses darkvision 60 ft.

Languages -

Special Abilities

Heightened Smell. The panther's Perception is 19 when perceiving by smell.

Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the panther can make one Bite attack against it as a bonus action.

Actions

Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage.

Claw. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage.

Bonus Actions

Stealthy Hunter. The panther takes the Hide action.

Source: Black Flag SRD · OGL/Open