Panther
medium Beast
Armor Class 12
Hit Points 15
Speed walk +50, climb +40
Challenge 1/4
Saving Throws cha -2, con +0, dex +2, int -4, str +2, wis +2
Senses darkvision 60 ft.
Languages -
Special Abilities
Heightened Smell. The panther's Perception is 19 when perceiving by smell.
Pounce. If the panther moves at least 20 feet straight toward a creature and then hits it with a Claw attack on the same turn, that target must succeed on a DC 12 STR save or be knocked prone. If the target is prone, the panther can make one Bite attack against it as a bonus action.
Actions
Bite. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one creature. _Hit:_ 5 (1d6+2) piercing damage.
Claw. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 4 (1d4+2) slashing damage.
Bonus Actions
Stealthy Hunter. The panther takes the Hide action.
Source: Black Flag SRD · OGL/Open