Panther
Medium Beast
Armor Class 12
Hit Points 13 (3d8)
Speed walk +50, climb +40
Challenge 1/4
STR
14
+2
DEX
14
+2
CON
10
+0
INT
3
-4
WIS
14
+2
CHA
6
-2
Skills stealth +4, perception +4
Senses darkvision 30 ft., passive Perception 14
Special Abilities
Keen Smell. The panther has advantage on Perception checks that rely on smell.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage. If the panther moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Bonus Actions
Opportune Bite. The panther makes a bite attack against a prone creature.
Source: Level Up Advanced 5e Monstrous Menagerie · OGL/Open