Panther
Medium Beast
Armor Class 12
Hit Points 13 (3d8)
Speed 50 ft., climb 40 ft.
- STR
- 14 (+2)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 3 (-4)
- WIS
- 14 (+2)
- CHA
- 6 (-2)
Skills Stealth +4, Perception +4
Senses darkvision 30 ft., passive Perception 14
Challenge 1/4
Traits
Keen Smell. The panther has advantage on Perception checks that rely on smell.
Actions
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage. If the panther moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4+2) piercing damage.
Bonus Actions
Opportune Bite. The panther makes a bite attack against a prone creature.






