Millheart
Huge construct, unaligned
The Great Mill at Alderwash ground grain for two hundred years before the river put a mind in it. Now the wheel turns when it pleases, the stones grind what they are given, and the whole timber frame leans toward trouble like a dog toward a whistle. Millers leave it a sack of grain a week. It has never asked for more, which worries them worse.
Armor Class 18 (timber and millstone)
Hit Points 212 (17d12 + 102)
Speed 30 ft.
- STR
- 20 (+5)
- DEX
- 8 (-1)
- CON
- 22 (+6)
- INT
- 6 (-2)
- WIS
- 12 (+1)
- CHA
- 6 (-2)
Saving Throws Str +9
Skills Athletics +9
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 11
Languages understands Common but cannot speak
Challenge 10
Traits
Siege Frame. The millheart deals double damage to objects and structures.
Grist Hunger. If the millheart starts its turn with a grappled creature in its hopper, that creature takes 11 (2d10) bludgeoning damage from the grinding stones.
Actions
Multiattack. The millheart makes three Grind attacks.
Grind. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 22 (5d6 + 5) bludgeoning damage. If the target is Large or smaller, it is grappled (escape DC 17) and pulled into the hopper.
The millheart vents its casing in a 30-foot cone. Each creature in the area must make a DC 17 Strength saving throw, taking 36 (8d8) slashing damage on a failure, or half as much on a success.





