Levy Golem
Huge construct, unaligned
The customs hulk's figurehead was carved as a harbour clerk holding a seal, and the duties it witnessed soaked into the wood. Awakened, it still collects: ships, fences, crews, whatever stands where the levy is due.
Armor Class 17 (figurehead oak and iron)
Hit Points 187 (15d12 + 90)
Speed 30 ft.
- STR
- 21 (+5)
- DEX
- 8 (-1)
- CON
- 22 (+6)
- INT
- 5 (-3)
- WIS
- 12 (+1)
- CHA
- 7 (-2)
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 90 ft., passive Perception 11
Languages understands Common but cannot speak
Challenge 8
Traits
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Siege Monster. The golem deals double damage to objects and structures.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 15 ft., one target. Hit: 27 (4d10 + 5) bludgeoning damage.
Sweeping Slam (Recharge 5–6). The golem sweeps its seal-arm in a 20-foot cone. Each creature in that area must succeed on a DC 16 Strength saving throw or take 27 (6d8) bludgeoning damage and be knocked prone. On a success a creature takes half damage and is not knocked prone.





