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Levy Golem

Huge construct, unaligned

AC
17
HP
187
Speed
30
CR
8

The customs hulk's figurehead was carved as a harbour clerk holding a seal, and the duties it witnessed soaked into the wood. Awakened, it still collects: ships, fences, crews, whatever stands where the levy is due.


Armor Class 17 (figurehead oak and iron)

Hit Points 187 (15d12 + 90)

Speed 30 ft.


STR
21 (+5)
DEX
8 (-1)
CON
22 (+6)
INT
5 (-3)
WIS
12 (+1)
CHA
7 (-2)

Damage Immunities poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 90 ft., passive Perception 11

Languages understands Common but cannot speak

Challenge 8


Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Siege Monster. The golem deals double damage to objects and structures.

Magic Weapons. The golem's weapon attacks are magical.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Attack Roll: +8, reach 15 ft. Hit: 27 (4d10 + 5) Bludgeoning damage.

Sweeping Slam (Recharge 5–6). The golem sweeps its seal-arm in a 20-foot cone. Each creature in that area must succeed on a DC 16 Strength saving throw or take 27 (6d8) Bludgeoning damage and be knocked prone. On a success a creature takes half damage and is not knocked prone.

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Further reading

Jetpack7 Game Master Series
The Game Master's Book of Random Encounters
Jeff Ashworth · 2020
The Game Master's Book of Traps, Puzzles and Dungeons
Jeff Ashworth · 2022
The Game Master's Book of Legendary Dragons
Aaron Hübrich · 2022